Leaderboard holograms¶
A board is a floating panel in the world that ranks your voters. It is a single text display entity, so there is no hologram plugin to install and no armour stands to clean up after.
Placing one¶
Stand where you want it, look at the spot, and run:
It appears at head height in front of you and move mode opens immediately.
Move mode¶
Your hotbar is replaced by seven tools, and put back exactly as it was when you leave. Left-click and right-click do opposite things.
| Tool | Left-click | Right-click |
|---|---|---|
| Red block | Move left | Move right |
| Lime block | Move down | Move up |
| Blue block | Move toward you | Move away |
| Comparator | Cycle the step size: 0.1, 0.25, 0.5, 1 block | |
| Spyglass | Smaller | Bigger |
| Ladder | Fewer rows | More rows |
| Paper | Cycle what the board shows | |
| Emerald | Done |
Left, right, closer and further are relative to where you are looking, not to the world's compass, so the board goes the way it looks like it should go. The action bar shows the position, size, row count and step as you nudge.
Every nudge saves. Closing the game mid-edit loses nothing.
To edit one later, stand near it:
What a board can show¶
| Type | Shows |
|---|---|
top |
Most votes of all time |
month |
Most votes this month |
streaks |
Longest current daily streaks |
points |
Biggest vote point balances |
party |
A progress bar for the vote party |
Cycle between them with the paper tool without leaving move mode, so you can see each one in place before you decide.
The rest¶
/voting board list every board, its type and where it stands
/voting board remove the one you are standing near
/voting board remove <name> a particular one
Name a board when you place it to give it a custom title:
Dashes become spaces on the board, so that one reads HALL OF FAME.
Settings¶
boards:
rows: 10 # rows a new board starts with
refresh-seconds: 60 # how often the numbers update
view-blocks: 100 # how far away it is still drawn
Boards are stored in boards.yml and respawned on start. The displays
themselves are not saved into the world, so a world rollback or a chunk copy
can never leave a duplicate behind, and any stray one is swept at startup.
On a network with MySQL, every server's boards read the same numbers, so a board in the lobby and a board on survival always agree.