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Effects

All 176: 136 triggered and 40 permanent.

Every effect also accepts these optional args: chance (percent), cooldown (seconds, per player), delay (seconds), every (run on every Nth firing), repeat, and target: player|victim where it makes sense.

Economy and experience

effect what it does args
give_money Give money (Vault or Ember Coins) amount
take_money Take money amount
give_xp Give experience points amount
take_xp Take experience points amount
give_xp_levels Give XP levels amount
take_xp_levels Take XP levels amount
set_xp_level Set XP level level
explosion Explode at the location (no block damage unless set) power, break_blocks, fire
drop_xp_orb Drop an XP orb at the location amount
set_event_xp Set XP dropped by the current break/death event amount
multiply_event_xp Multiply XP from the current break/death event multiplier

Items

effect what it does args
give_item Give an item item, amount, name
take_item Remove items from inventory item, amount
drop_item Drop an item at the location item, amount
give_random_item Give one random item from a list items, amount
repair_item Repair the context item (or held item) by an amount, or fully amount
damage_item Wear down the held item amount
consume_held Use up one of the held item -
multiply_drops Multiply the drops of the broken block (drops extra copies) multiplier
smelt_drops Replace the broken block's drops with their smelted form -
telekinesis Send the broken block's drops straight to the inventory -

Health and status

effect what it does args
heal Heal the target amount, target
damage Damage the target (raw, from the player) amount, target
damage_percent Damage the target by a percentage of its max health percent, target
kill Kill the target outright target
feed Restore food amount
saturate Restore saturation amount
starve Take food amount
set_health Set the target's health health, target
set_fire Set the target on fire (seconds) seconds, target
extinguish Put out the target target
freeze Freeze the target (seconds) seconds, target
give_air Restore breath amount
potion_effect Apply a potion effect effect, seconds, level, target
remove_potion_effect Remove a potion effect effect, target
clear_potion_effects Remove every potion effect target
clear_negative_effects Remove poison, wither, slowness, weakness, blindness, nausea, hunger, mining fatigue target
absorption Give absorption hearts hearts, target
set_invisible Make the target invisible for seconds seconds, target
set_glowing Make the target glow for seconds seconds, target
firework Launch a firework at the location power
set_event_damage Set the damage of the current damage event damage
multiply_event_damage Multiply the current damage event multiplier
firework_custom A firework with your colours, shape, fade, trail and flicker colors, fade, type, power, trail, flicker
firework_volley Several fireworks around the player, spaced out count, spread, delay, colors, type

Movement

effect what it does args
velocity Push the target in its facing direction strength, vertical, target
launch_up Throw the target upward strength, target
knockback Knock the victim away from the player strength, vertical
pull Pull the victim toward the player strength
teleport Teleport the player to x,y,z (and world) x, y, z, world, yaw, pitch
teleport_to_location Teleport the player to the context location -
teleport_to_victim Teleport the player to the victim -
teleport_victim_to_player Bring the victim to the player -
teleport_behind_victim Blink behind the victim -
teleport_forward Blink forward N blocks if the space is clear distance
random_teleport Teleport within a radius to a safe spot radius
set_spawn Set the player's respawn point here -
allow_flight Enable flight for seconds (0 = permanent until removed) seconds
dismount Dismount the player -
spawn_entity Spawn an entity at the location entity, amount
spawn_guard Spawn a mob that attacks the victim entity, amount, seconds
spawn_particle Spawn particles at the location particle, amount, spread, speed

World and blocks

effect what it does args
set_block Set the context block to a material block
break_block Break the context block naturally -
break_area Break every block in a radius around the context block radius, blocks
vein_mine Break every connected block of the same type limit
replant Replant the harvested crop -
lightning Strike lightning at the location damage
set_time Set the world time time
set_weather Set the weather: clear, rain, thunder weather
remove_entity Remove the context entity -
ignite_block Set the block above the context block on fire -
particle_orbit Points circling the player at chest height particle, color, color2, size, seconds, speed, density, period, follow, radius, height, points
particle_lightning A jagged arc from the player to the target or ahead particle, color, color2, size, seconds, speed, density, period, follow, range
display_orbit Items circling the player, each slowly turning item, count, scale, glow, radius, height, seconds, speed, period, follow
display_guard Two blades hovering at the shoulders that slash every second item, count, scale, glow, radius, height, seconds, speed, period, follow

Feedback

effect what it does args
send_message Send a chat message message
send_actionbar Show text above the hotbar message
send_title Show a title and subtitle title, subtitle, fade_in, stay, fade_out
broadcast Send a message to everyone message
play_sound Play a sound to the player sound, volume, pitch
play_sound_at Play a sound at the location for everyone sound, volume, pitch
particle_ring A ring of particles around the target particle, radius, amount
bossbar Show a boss bar for seconds text, seconds, color
toast Show an advancement-style toast (via title, short) message
particle_helix One strand spiralling up around the player particle, color, color2, size, seconds, speed, density, period, follow, radius, height
particle_double_helix Two strands twisting up, DNA style particle, color, color2, size, seconds, speed, density, period, follow, radius, height
particle_spiral A flat spiral unwinding outward on the ground particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_vortex A tornado widening as it rises particle, color, color2, size, seconds, speed, density, period, follow, radius, height
particle_sphere A slowly turning shell of points around the player particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_dome A half sphere resting on the ground particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_cube A wireframe cube rotating around the player particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_pulse Rings expanding from the feet, again and again particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_shockwave A fast ring racing outward with sparks lifting off it, repeating particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_beam A column of light rising from the player particle, color, color2, size, seconds, speed, density, period, follow, height, radius
particle_laser A straight line from the eyes to the target or where the player looks particle, color, color2, size, seconds, speed, density, period, follow, range
particle_wings A pair of wings on the player's back, flapping gently particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_halo A ring hovering above the head particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_crown A spiked crown above the head particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_footsteps Marks left where the player walks particle, color, color2, size, seconds, speed, density, period, follow
particle_trail A ribbon following the player's path particle, color, color2, size, seconds, speed, density, period, follow
particle_burst An explosion of particles flying outward, again every second particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_nova A sphere shell expanding outward, repeating particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_fountain Particles shooting up and raining back down particle, color, color2, size, seconds, speed, density, period, follow, height
particle_rain Particles drifting down in a cylinder around the player particle, color, color2, size, seconds, speed, density, period, follow, radius, height
particle_star A five-point star on the ground, turning particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_heart A heart floating in front of the player particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_cage Vertical bars around the player particle, color, color2, size, seconds, speed, density, period, follow, radius, height
particle_atom Three tilted rings orbiting like electrons particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_wave A ring that ripples up and down particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_galaxy Spiral arms turning slowly on the ground particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_blackhole Points spiralling inward and vanishing at the centre particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_twinkle Random sparkles around the body particle, color, color2, size, seconds, speed, density, period, follow, radius, height
particle_tornado_ground A wide, low whirl skimming the ground particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_ring_spin A ring of dashes spinning around the waist particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_shield A rotating lattice dome that moves with the player particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_clock A clock face with a sweeping hand particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_flower A rose curve blooming on the ground particle, color, color2, size, seconds, speed, density, period, follow, radius, petals
particle_comet A glowing head with a tail, circling the player particle, color, color2, size, seconds, speed, density, period, follow, radius
particle_preset Play a named preset from presets.yml (override any argument) preset

Commands and control

effect what it does args
run_command Run a command as console (%player% available) command
run_player_command Make the player run a command command
run_commands Run several console commands commands
give_permission Grant a permission for seconds (needs a permissions plugin for persistence) permission, seconds
cancel_event Cancel the event that fired the trigger -
set_data Store a value in the context for later effects key, value
run_chain Run a reusable chain from Ember Fx Core's config.yml chain
nothing Does nothing (a placeholder in chains) -
display_blade_storm Blades spinning flat around the waist, points outward item, count, scale, glow, radius, height, seconds, speed, period, follow
display_halo A ring of small items above the head item, count, scale, glow, radius, height, seconds, speed, period, follow
display_wings Items fanned out behind the back like wings, flapping item, count, scale, glow, radius, height, seconds, speed, period, follow
display_spiral Items rising in a helix and starting over at the bottom item, count, scale, glow, radius, height, seconds, speed, period, follow
display_rain Items falling around the player, over and over item, count, scale, glow, radius, height, seconds, speed, period, follow
display_shield_wall Items standing upright in a slow ring, like a wall of shields item, count, scale, glow, radius, height, seconds, speed, period, follow
display_crown Items standing up in a ring above the head, turning item, count, scale, glow, radius, height, seconds, speed, period, follow
display_tornado Items whirling up around the player in a widening cone item, count, scale, glow, radius, height, seconds, speed, period, follow

Permanent effects

These have no trigger. They stay applied while the effect's conditions hold and are removed when they stop. In Ember Jobs these are the perks.

effect what it does args
permanent_flight Allow flight while held -
permanent_keep_fed Never go hungry while held -
permanent_no_fire Fire is put out every tick while held -
permanent_air Never drown while held -
bonus_health Extra max health (points; 2 = one heart) while held amount, target
bonus_health_percent Extra max health as a fraction (0.1 = +10%) amount, target
bonus_speed Extra movement speed as a fraction (0.1 = +10%) amount, target
bonus_damage Extra attack damage (points) amount, target
bonus_damage_percent Extra attack damage as a fraction amount, target
bonus_armor Extra armour points amount, target
bonus_toughness Extra armour toughness amount, target
bonus_knockback_resistance Knockback resistance (0-1) amount, target
bonus_attack_speed Extra attack speed as a fraction amount, target
bonus_luck Extra luck amount, target
bonus_reach Extra block reach (blocks) amount, target
bonus_entity_reach Extra entity reach (blocks) amount, target
bonus_mining_speed Extra block break speed as a fraction amount, target
bonus_jump Extra jump strength amount, target
bonus_safe_fall Extra safe fall distance (blocks) amount, target
bonus_scale Size multiplier as a fraction (0.2 = 20% bigger) amount, target
bonus_step_height Extra step height amount, target
bonus_gravity Gravity multiplier as a fraction (-0.2 = 20% less) amount, target
permanent_haste Haste while held level, target
permanent_speed Speed while held level, target
permanent_strength Strength while held level, target
permanent_resistance Resistance while held level, target
permanent_regeneration Regeneration while held level, target
permanent_night_vision Night vision while held level, target
permanent_water_breathing Water breathing while held level, target
permanent_fire_resistance Fire resistance while held level, target
permanent_jump_boost Jump boost while held level, target
permanent_saturation Saturation while held level, target
permanent_luck Luck while held level, target
permanent_dolphins_grace Dolphin's grace while held level, target
permanent_conduit_power Conduit power while held level, target
permanent_hero_of_the_village Hero of the Village while held level, target
permanent_slow_falling Slow falling while held level, target
permanent_invisibility Invisibility while held level, target
permanent_glowing Glowing while held level, target
particle_aura Any shape, kept running while the holder is active (a perk that glows) shape, particle, color, color2, size, seconds, speed, density, period

Attribute effects stack across holders: two jobs each granting bonus_health: 2 give four, and leaving one job removes only its own two.