Ember Menus¶

Build custom menus in game. One jar, every version from 1.16 to today.
Type /emenus, click a slot, and you are building. There is no YAML step, no
restart, and nothing to learn before you can make something useful.
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Built by clicking¶
The canvas is the menu, at its real size, drawn exactly as players will see it. Click a slot to fill it. Press ++q++ for the tools.
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Every version, one jar¶
1.16.5 through the current release, on Paper, Purpur, Spigot and Folia. Java 8 bytecode with every version-specific call behind reflection.
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Glowing borders in two clicks¶
A sixteen-colour palette, borders, backgrounds, and a glow toggle. No hunting for the right stained glass ID.
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Eight menus already made¶
Hub, random teleport, kits, ranks, server selector, profile, vote and rules, installed and working on first start.
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Any placeholder, anywhere¶
Every field takes PlaceholderAPI, including material names and conditions, not just display names.
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Menus from other servers¶
Browse what other owners have shared and install one with a click. Every command it can run is shown to you first.
Thirty seconds to a working menu¶
The editor opens on an empty grid.
- Left-click a slot. Holding an item uses that item straight away.
- Give it a display name and a line or two of description.
- Open What clicking does and add an action, for example
[message] &aHelloor[open] warps. - Press ++q++, then Borders and background, and click a colour.
- Press ++q++, then Open command, and type
shop. - Save.
Players now open it with /shop. Nothing was edited by hand and the server was
never restarted.
Closing the editor saves
Press Escape and your work is written to disk. Discard changes in the tools screen is the deliberate way to throw it away, and it puts the file back exactly as it was when you opened the editor.
It is still just a file¶
Every menu is one file in plugins/EmberMenus/menus/, named after the menu.
The builder writes the same file a person would write by hand, sorted top-left
to bottom-right so it reads in the order the menu appears.
menu:
title: "&8&l| &#ff8f00&lSHOP &8&l|"
rows: 5
open_command:
- shop
items:
border:
material: ORANGE_STAINED_GLASS_PANE
display_name: " "
glow: true
priority: -100
slots: "0-8, 9, 17, 18, 26, 27, 35, 36-44"
tools:
material: IRON_PICKAXE
slot: 13
display_name: "&#ff8f00Tools"
lore:
- "&7Everything for mining."
left_click_commands:
- "[open] shop_tools"
- "[sound] UI_BUTTON_CLICK"
Edit it by hand whenever you prefer, then run /emenus reload. The promise is
that you never have to open a config file, not that you are stopped from
doing so.
Coming from another menu plugin¶
Reads the folder, converts what it finds, and writes the results into our own folder. Your original files are not touched. Anything that could not be converted is named in the output rather than dropped quietly.
Where to go next¶
| The builder | Every screen and what it does |
| Items and icons | Heads, custom items, model data |
| Actions | Everything a click can do |
| Requirements | Showing different things to different players |
| Ready-made menus | The eight that ship, and what each needs |
| Community menus | Sharing yours, and installing theirs |
| Languages | The seven that ship |
| Compatibility | What has actually been tested |
| Commands and permissions | The reference tables |