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The enchants

All 141 of them, grouped by what they go on. An enchant that fits more than one item type is listed under each, so you can read any section on its own.

13 Common 30 Uncommon 44 Rare 35 Epic 19 Legendary

How an enchant describes itself in game

Reading a row. Max is the highest level the enchant goes to. Success is the chance an attempt in the /ember menu takes; a failed attempt costs the XP and nothing else. Clashes are enchants that cannot share an item. Every number here is the default and can be changed per enchant in enchantments.yml.

Rarity decides three things: how often the enchant turns up on an enchanting table, what it costs in XP, and its default success rate - Common 95%, Uncommon 85%, Rare 70%, Epic 50%, Legendary 30%.

Swords

25 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Nick Common 3 95% A little extra bite on every swing - -
Blight Uncommon 5 85% Chance to apply poison on hit Mace, Spear / Trident Venom
Confusion Uncommon 2 85% Apply nausea on hit Mace, Spear / Trident -
Hemorrhage Uncommon 5 85% Apply a damaging bleed effect Mace, Spear / Trident -
Wind Shear Uncommon 3 85% Throw your target into the air Spear / Trident -
Combo Rare 3 70% Consecutive hits deal increasing damage Mace, Spear / Trident -
Freeze Rare 3 70% Apply slowness and mining fatigue Mace, Spear / Trident -
Frostbite Rare 5 70% Chills stack on a target and shatter for burst damage Mace Freeze
Sapper Rare 4 70% Drain the strength out of whatever you hit Spear / Trident -
Siphon Rare 5 70% Heal a percentage of damage dealt Mace, Spear / Trident Blood Tithe
Unhand Rare 3 70% Chance to drop the target's held item Mace, Spear / Trident -
Venom Rare 5 70% Stack poison damage on consecutive hits Mace, Spear / Trident Blight
Wither Strike Rare 3 70% Chance to apply wither on hit Mace, Spear / Trident -
Blood Tithe Epic 3 50% Steal hearts directly from your target Mace, Spear / Trident Siphon
Culling Epic 3 50% Finish off wounded mobs outright Axe -
Execute Epic 3 50% Bonus damage to low-health targets Mace, Spear / Trident -
Harvest Toll Epic 4 50% Chance to double what your kills leave behind Axe -
Lightning Strike Epic 3 50% Chance to summon lightning on hit Mace, Spear / Trident -
Soul Steal Epic 5 50% Gain bonus XP on kills Mace, Spear / Trident -
Soulrend Epic 4 50% Part of your damage ignores armour entirely Axe -
Stormlash Epic 4 50% Lightning arcs from your target to those around it Spear / Trident Lightning Strike
Bloodfeast Legendary 4 30% Kills feed you, and the strength stacks Axe -
Ember Brand Legendary 5 30% Set your target ablaze, burning longer with every level Axe, Mace -
Last Stand Legendary 1 30% Below 3 hearts, deal double damage Mace, Spear / Trident -
Trophy Taker Legendary 3 30% Chance to drop the target's head Mace, Spear / Trident -

Axes

14 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Heft Common 3 95% Hit mobs a little harder Mace -
Concussion Uncommon 4 85% Chance to blind and disorient your target Mace -
Lumberjack Strike Uncommon 3 85% Bonus damage to wooden / leather armor Mace -
Gravebind Rare 3 70% Root your target in place for a moment Mace -
Sunder Rare 3 70% Bonus damage to armor durability Mace -
Culling Epic 3 50% Finish off wounded mobs outright Sword -
Guillotine Epic 2 50% Massive crit damage multiplier Mace -
Harvest Toll Epic 4 50% Chance to double what your kills leave behind Sword -
Soulrend Epic 4 50% Part of your damage ignores armour entirely Sword -
Wide Arc Epic 3 50% Hit multiple targets in front of you Mace -
Bloodfeast Legendary 4 30% Kills feed you, and the strength stacks Sword -
Dread Mark Legendary 4 30% Mark your target so everyone hurts them more Mace -
Ember Brand Legendary 5 30% Set your target ablaze, burning longer with every level Sword, Mace -
Rage Legendary 3 30% Each kill increases damage for 10s Mace -

Maces

29 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Heft Common 3 95% Hit mobs a little harder Axe -
Blight Uncommon 5 85% Chance to apply poison on hit Sword, Spear / Trident Venom
Concussion Uncommon 4 85% Chance to blind and disorient your target Axe -
Confusion Uncommon 2 85% Apply nausea on hit Sword, Spear / Trident -
Hemorrhage Uncommon 5 85% Apply a damaging bleed effect Sword, Spear / Trident -
Lumberjack Strike Uncommon 3 85% Bonus damage to wooden / leather armor Axe -
Combo Rare 3 70% Consecutive hits deal increasing damage Sword, Spear / Trident -
Crush Rare 3 70% Bonus damage to armored targets - -
Freeze Rare 3 70% Apply slowness and mining fatigue Sword, Spear / Trident -
Frostbite Rare 5 70% Chills stack on a target and shatter for burst damage Sword Freeze
Gravebind Rare 3 70% Root your target in place for a moment Axe -
Siphon Rare 5 70% Heal a percentage of damage dealt Sword, Spear / Trident Blood Tithe
Sunder Rare 3 70% Bonus damage to armor durability Axe -
Unhand Rare 3 70% Chance to drop the target's held item Sword, Spear / Trident -
Venom Rare 5 70% Stack poison damage on consecutive hits Sword, Spear / Trident Blight
Wither Strike Rare 3 70% Chance to apply wither on hit Sword, Spear / Trident -
Blood Tithe Epic 3 50% Steal hearts directly from your target Sword, Spear / Trident Siphon
Earthshaker Epic 3 50% Knock back nearby enemies in a shockwave on hit - -
Execute Epic 3 50% Bonus damage to low-health targets Sword, Spear / Trident -
Guillotine Epic 2 50% Massive crit damage multiplier Axe -
Lightning Strike Epic 3 50% Chance to summon lightning on hit Sword, Spear / Trident -
Soul Steal Epic 5 50% Gain bonus XP on kills Sword, Spear / Trident -
Wide Arc Epic 3 50% Hit multiple targets in front of you Axe -
Dread Mark Legendary 4 30% Mark your target so everyone hurts them more Axe -
Ember Brand Legendary 5 30% Set your target ablaze, burning longer with every level Sword, Axe -
Last Stand Legendary 1 30% Below 3 hearts, deal double damage Sword, Spear / Trident -
Rage Legendary 3 30% Each kill increases damage for 10s Axe -
Smash Legendary 3 30% Bonus damage scaled with your fall distance - -
Trophy Taker Legendary 3 30% Chance to drop the target's head Sword, Spear / Trident -

Spears and tridents

26 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Barbed Common 2 95% Now and then a strike digs in for extra damage - -
Blight Uncommon 5 85% Chance to apply poison on hit Sword, Mace Venom
Confusion Uncommon 2 85% Apply nausea on hit Sword, Mace -
Hemorrhage Uncommon 5 85% Apply a damaging bleed effect Sword, Mace -
Wind Shear Uncommon 3 85% Throw your target into the air Sword -
Combo Rare 3 70% Consecutive hits deal increasing damage Sword, Mace -
Freeze Rare 3 70% Apply slowness and mining fatigue Sword, Mace -
Lance Charge Rare 3 70% Bonus damage when sprinting (cavalry charge) - -
Sapper Rare 4 70% Drain the strength out of whatever you hit Sword -
Siphon Rare 5 70% Heal a percentage of damage dealt Sword, Mace Blood Tithe
Skewer Rare 3 70% Bonus damage to aquatic mobs (drowned, guardians) - -
Tidal Wave Rare 3 70% Slows nearby enemies on hit (stronger near water) - -
Unhand Rare 3 70% Chance to drop the target's held item Sword, Mace -
Venom Rare 5 70% Stack poison damage on consecutive hits Sword, Mace Blight
Wither Strike Rare 3 70% Chance to apply wither on hit Sword, Mace -
Armor Pierce Epic 3 50% Chance for a piercing strike that ignores armor - -
Blood Tithe Epic 3 50% Steal hearts directly from your target Sword, Mace Siphon
Execute Epic 3 50% Bonus damage to low-health targets Sword, Mace -
Lightning Strike Epic 3 50% Chance to summon lightning on hit Sword, Mace -
Soul Steal Epic 5 50% Gain bonus XP on kills Sword, Mace -
Spear Master Epic 3 50% Bonus damage when fighting in melee with a trident - -
Stormlash Epic 4 50% Lightning arcs from your target to those around it Sword Lightning Strike
Bloodletter Legendary 1 30% Applies wither on hit - -
Last Stand Legendary 1 30% Below 3 hearts, deal double damage Sword, Mace -
Storm Caller Legendary 3 30% Chance to summon lightning when striking during a storm - -
Trophy Taker Legendary 3 30% Chance to drop the target's head Sword, Mace -

Bows and crossbows

13 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Fletched Common 3 95% Arrows fly a little truer and land a little harder - -
Poison Arrow Uncommon 3 85% Apply poison on arrow hit - -
Bouncing Rare 2 70% Arrows bounce off walls - -
Explosive Arrow Rare 3 70% Small explosion on impact - -
Hawkeye Rare 4 70% The longer the shot, the harder it lands - Longshot
Ice Arrow Rare 3 70% Freeze target on hit - -
Longshot Rare 3 70% Bonus damage at long range - -
Rapid Fire Epic 3 50% Reduce bow draw time - -
Shatterbolt Epic 3 50% Arrows burst into fragments on impact - -
Volley Epic 3 50% Shoot multiple arrows at once - -
Homing Legendary 1 30% Arrows track the nearest entity - -
Phoenix Shot Legendary 3 30% Impacts bloom into fire - -
Void Shot Legendary 1 30% Step to wherever your arrow lands - -

Pickaxes

13 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Gleam Common 3 95% Ores sometimes give up a little extra experience - experience
Auto Smelt Uncommon 1 85% Automatically smelt mined ores - -
Lodestone Uncommon 3 85% Pull nearby drops to you - -
Night Vision Uncommon 1 85% Permanent night vision while holding - -
Quick Hands Uncommon 3 85% Permanent haste while holding - -
Explosive Mining Rare 3 70% Break blocks in a radius - Seam Hunter, Jackhammer, Laser
Fortune+ Rare 3 70% Stacks with vanilla fortune for more drops - -
Lucky Miner Rare 5 70% Chance for bonus drops - -
Satchel Rare 1 70% Mined blocks go directly to inventory Shovel -
Drill Epic 1 50% Mine a 1x3 tunnel in your facing direction - Explosive Mining, Laser, Jackhammer
Jackhammer Epic 3 50% Mine the entire column below you - Explosive Mining, Laser, Drill
Seam Hunter Epic 3 50% Mine an entire ore vein at once - Explosive Mining
Laser Legendary 3 30% Mine in a straight line - Explosive Mining, Drill, Jackhammer

Shovels

9 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Scoop Common 3 95% Dig up a bit more than you should - -
Forge Touch Uncommon 1 85% Auto-smelt sand to glass, etc. - -
Pathmaker Uncommon 1 85% Leave a finished path behind you as you dig - -
Snowbound Uncommon 3 85% Snow and ice give up far more than they should - -
Excavation Rare 1 70% 3x3 digging - -
Sandsifter Rare 4 70% Sift buried oddments out of sand and gravel - Treasure Hunter
Satchel Rare 1 70% Mined blocks go directly to inventory Pickaxe -
Earthmover Epic 3 50% Shift far more soil per swing - Excavation
Treasure Hunter Epic 3 50% Chance to find bonus items when digging - -

Hoes

9 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Sprout Common 3 95% Harvested crops sometimes leave an extra seed - -
Furrow Uncommon 3 85% Till a wide strip of ground in one sweep - -
Scarecrow Uncommon 3 85% Keep mobs off the field while you work it - -
Sow Back Uncommon 1 85% Auto-replant harvested crops - -
Bountiful Rare 4 70% Crops you harvest sometimes come up double - Green Thumb
Composter Rare 3 70% Seeds and scraps turn into bone meal as you farm - -
Green Thumb Rare 3 70% Chance for bonus crop drops - -
Greenwake Epic 3 50% Nearby crops grow on as you harvest - -
Harvester Epic 3 50% Harvest crops in a radius - -

Fishing rods

10 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Patience Common 3 95% Fish bite a touch sooner - Siren Call
Lucky Hook Uncommon 3 85% Bonus chance to fish up a custom enchant book - -
Magnet Reel Uncommon 3 85% Pull nearby dropped items toward you on a successful catch - -
Salt Cured Uncommon 1 85% What you land comes up already cooked - -
Siren Call Uncommon 3 85% Fish come to you far sooner - -
Deep Line Rare 4 70% The sea gives up better things to a deeper line - -
Flame Hook Rare 3 70% Sets hooked entities on fire when reeled in - -
Double Catch Epic 3 50% Chance to duplicate the catch on a successful reel - -
Trawler Epic 3 50% Haul in more than one catch at a time - Double Catch
Angler's Luck Legendary 4 30% Every cast is a better chance at an enchanted book - -

Helmets

9 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Snug Common 1 95% A sliver of extra protection while worn - -
Aqua Lung Uncommon 3 85% Extended water breathing - -
Venom Ward Uncommon 2 85% Shake off poison and wither when struck - -
Bramble Coat Rare 5 70% Return a share of the damage you take Chestplate, Leggings, Boots -
Enlightened Rare 1 70% Permanent night vision - -
Farsight Rare 3 70% Pick out what is moving in the dark around you - Radar
Skull Shield Rare 3 70% Reduce headshot / crit damage - -
Insight Epic 3 50% Bonus XP from all sources - -
Radar Legendary 1 30% Glowing aura on nearby hostile mobs - -

Chestplates and elytra

11 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Padded Common 3 95% Take a little less from every hit - Tempered
Bramble Coat Rare 5 70% Return a share of the damage you take Helmet, Leggings, Boots -
Rime Guard Rare 3 70% Slow nearby enemies - -
Scorchskin Rare 3 70% Burn attackers when struck - -
Cinder Guard Epic 4 50% The closer to death you are, the tougher you get Leggings -
Stonehide Epic 4 50% Chance to shrug off a hit completely Leggings Sidestep
Tempered Epic 5 50% Damage reduction percentage - -
Vitality Epic 3 50% Bonus max hearts - -
Deflect Legendary 3 30% Chance to reflect projectiles - -
Ember Ward Legendary 3 30% Attackers catch fire while the flames spare you - Scorchskin
Second Wind Legendary 3 30% A burst of healing when a hit leaves you badly hurt - -

Leggings

10 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Limber Common 3 95% Falls hurt a little less - Nimble
Coil Step Uncommon 3 85% Jump boost while wearing - -
Swiftness Uncommon 3 85% Speed boost while wearing - Pacer
Bramble Coat Rare 5 70% Return a share of the damage you take Helmet, Chestplate, Boots -
Nimble Rare 4 70% Reduce fall damage - -
Steady Rare 3 70% Reduce knockback taken - -
Cinder Guard Epic 4 50% The closer to death you are, the tougher you get Chestplate -
Phase Shift Epic 3 50% Chance to blink clear of an attack - -
Sidestep Epic 3 50% Chance to completely dodge attacks - -
Stonehide Epic 4 50% Chance to shrug off a hit completely Chestplate Sidestep

Boots

9 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Lightfoot Common 3 95% Now and then a fall does nothing at all - -
Leaf Step Uncommon 1 85% No crop trampling, no fall sound - -
Pacer Uncommon 3 85% Permanent speed boost - Swiftness
Surefoot Uncommon 2 85% Ice, slime and soul sand stop slowing you down - -
Bramble Coat Rare 5 70% Return a share of the damage you take Helmet, Chestplate, Leggings -
Mercy Rare 1 70% Slow falling while wearing - -
Stomper Rare 3 70% Landing damage to nearby mobs - -
Unyielding Rare 3 70% Refuse to be knocked around - Steady
Magma Stride Epic 1 50% Walk on lava like frost walker - -

Shields

9 enchants.

Enchant Rarity Max Success What it does Also fits Clashes
Brace Common 3 95% Blocked hits land a little softer - Bulwark
Bash Uncommon 3 85% Knock back attackers when blocking - -
Shieldbearer Uncommon 3 85% Raise and lower your guard far faster - -
Aegis Plate Rare 4 70% A blocked hit costs your shield far less - -
Bulwark Rare 3 70% Damage reduction even when not actively blocking - -
Counter Rare 3 70% Chance to counterattack when blocking a melee hit - -
Riposte Epic 3 50% Reflect a portion of damage back when blocking - -
Thornwall Epic 4 50% Whatever you block bleeds for trying - -
Bastion Legendary 1 30% Brief resistance after a successful block - -

Turning enchants off, or tuning them

Every enchant has a block in plugins/EmberEnchants/enchantments.yml:

enchants:
  siphon:
    enabled: true
    max_level: 5
    rarity: RARE
    success_rate: 0.7
    description: Heal a percentage of damage dealt

Change what you like and run /ember reload. To disable a lot at once, disabled_enchants in config.yml takes a list of ids.

Renamed enchants keep working

Twenty-six enchants were renamed in 1.2.0. Items enchanted under the old names, and config keys using them, still work: the old ids are read and mapped to the new ones automatically.