Claims¶
Land protection by the chunk.
Why chunks¶
A chunk is already the unit the server thinks in, so "is this block protected" is one map lookup with no geometry, and it stays one lookup whether the server has ten claims or a hundred thousand. The cost is that borders follow the chunk grid, which players understand within about a minute of seeing them drawn.
/claim show draws the borders in particles, for you only, so a busy spawn is
never a permanent fog of other peoples edges.
Claiming¶
/claim takes the chunk you are standing in. /claim auto takes every chunk
you walk into and switches itself off the moment you run out, because a player
who has hit their limit does not want to be told so on every step.
How much somebody can hold comes from permissions, and the highest node wins:
A claim can cost money, in any currency the server runs. It is free until you say otherwise.
What a claim stops¶
The list is the point. A protection plugin that covers breaking and placing is defeated by a bucket of lava, a piston, or standing outside and letting a creeper in.
- Breaking, placing, and buckets
- Containers, doors, buttons and levers, as separate flags, because people want a public door and a private chest
- Armour stands, item frames, minecarts and boats
- Damage to animals, including arrows fired from outside the border
- Explosions, filtered block by block so a creeper outside still craters the unclaimed ground it stands on and simply cannot reach in
- Pistons pushing across a border, which is the classic way past chunk protection
- Liquid flow into a claim it did not start in
- Enderman and ravager griefing, and fire spread
Sharing¶
/trust <player> in the chunk you are standing in, or /trust <player> all
across everything you own. /claim flag opens a claim up piece by piece:
| Flag | What it opens |
|---|---|
interact |
Doors, buttons, levers |
containers |
Chests and everything with an inventory |
build |
Breaking and placing |
mobs |
Lets mobs change blocks |
pvp |
Fighting inside the claim |
For staff¶
emberessentials.claims.bypass builds anywhere, claimed or not.
emberessentials.claims.admin unclaims and edits anybody's land.
Claims are written to claims.yml on a timer rather than on every change. A
claim is cheap to re-make, and losing a few seconds of them to a crash is a far
smaller problem than writing the file every time somebody protects a chunk.
In pictures¶
What it looks like in game. Every shot is from a live server, unedited apart from cropping.


