Buying¶

/ah opens the hall: five rows of stock and one row of controls, in a fixed
order so what you learn today is in the same place tomorrow.
Finding things¶
Categories file every listing when it is created, so a tab is instant. The
shelves are configurable and match by pattern, which means *_SWORD catches
every sword that will ever exist rather than the ones that existed when it was
typed.
Search takes plain words, or a field:
| you type | it finds |
|---|---|
netherite |
anything whose name, lore or material mentions it |
seller:Notch |
that seller's listings |
ench:sharpness |
items with that enchantment |
ench:sharpness5 |
at that level |
cur:coins |
priced in one currency |
type:auction |
only timed auctions |
<5k |
under five thousand |
>500 |
over five hundred |
Terms combine, so netherite ench:mending <2m is all three at once. Searching
is matched against a string built when the listing was made, so it stays
instant on a market with thousands of listings.
Sorting cycles with a click: newest, oldest, cheapest, dearest, best price per item, ending soonest, and best deal against the market.
Before you buy¶
Right-clicking a shulker box or barrel opens a preview of what is inside. Nobody should have to spend money to find out the box is empty.
Buying opens a confirmation showing the item, the price, what you hold now and what you will hold after. A mis-click should not cost someone their savings.
The collection box¶
/ah collect holds anything the market owes you: listings that expired, items
you won while offline, money paid in a currency that cannot reach an offline
player, and anything staff returned. Each slip says why it is there.
Nothing is ever dropped on the floor. A full inventory leaves the item in the box rather than throwing it away.