Presets gallery
86 ready-made effects ship in presets.yml. Play any of them with
/emberfx play <name>, pick them in /emberfx gui, or drop one into a job perk
or chain:
effects:
- effect: particle_preset
preset: inferno_vortex
radius: 3 # any argument can be overridden in place
To see all of them at once, stand in an open area and run /emberfx showcase:
every preset gets a pedestal with a glowing sign, in a grid in front of you.
/emberfx showcase runway plays them on you one after another with a title.
Presets you save from the GUI builder appear here too (on your server, not on
this page).
Fire and heat
| Preset |
Shape |
Particle |
Colour |
Notes |
inferno_vortex |
vortex |
flame |
|
radius 1.4, height 3, seconds 5, speed 1.3 |
ember_helix |
double_helix |
dust |
ember → gold |
size 1.2, radius 0.9, height 2.6, seconds 6 |
lava_burst |
burst |
lava |
|
radius 1.5 |
fire_wings |
wings |
flame |
|
radius 1.1, seconds 10 |
blaze_crown |
crown |
dust |
orange → gold |
size 0.9, seconds 10 |
meteor_shower |
rain |
flame |
|
radius 3, height 5, seconds 6, density 2 |
phoenix_beam |
beam |
dust_color_transition |
ember → yellow |
height 5, seconds 4 |
heat_shockwave |
shockwave |
flame |
|
radius 2 |
Ice and frost
| Preset |
Shape |
Particle |
Colour |
Notes |
frost_halo |
halo |
snowflake |
|
radius 1.2, seconds 10 |
blizzard |
vortex |
snowflake |
|
radius 2, height 3.5, seconds 6, density 1.5 |
ice_cage |
cage |
dust |
ice |
size 1.1, radius 1.6, height 2.5, seconds 5 |
frozen_shield |
shield |
dust |
cyan → white |
size 0.8, radius 1.8, seconds 8 |
snow_globe |
sphere |
snowflake |
|
radius 1.6, seconds 8, speed 0.5 |
frost_footsteps |
footsteps |
snowflake |
|
seconds 30 |
Nature
| Preset |
Shape |
Particle |
Colour |
Notes |
spring_bloom |
flower |
dust |
pink → white |
size 1.1, radius 2, seconds 5 |
leaf_twister |
tornado_ground |
dust |
lime → green |
size 1, radius 2, seconds 6 |
emerald_orbit |
orbit |
dust |
emerald |
size 1.3, radius 1.3, seconds 12 |
pollen_cloud |
twinkle |
spore_blossom_air |
|
radius 1.2, height 2.2, seconds 15, density 2 |
vine_helix |
helix |
happy_villager |
|
radius 0.8, height 2.5, seconds 8 |
forest_dome |
dome |
dust |
green → lime |
size 1, radius 2.5, seconds 6 |
Ocean
| Preset |
Shape |
Particle |
Colour |
Notes |
tidal_wave |
wave |
bubble_pop |
|
radius 1.8, seconds 8 |
bubble_column |
fountain |
bubble |
|
height 3, seconds 6 |
nautilus_spiral |
spiral |
nautilus |
|
radius 2.5, seconds 6 |
ocean_orbit |
orbit |
dust_color_transition |
blue → aqua |
size 1.2, radius 1.2, seconds 12 |
dolphin_ring |
ring_spin |
dolphin |
|
radius 1.3, seconds 10 |
Void, end and magic
| Preset |
Shape |
Particle |
Colour |
Notes |
void_wings |
wings |
dust |
void → purple |
size 1.1, radius 1.2, seconds 12 |
end_portal_gate |
cage |
portal |
|
radius 1.4, height 2.5, seconds 6, density 1.5 |
black_hole |
blackhole |
dust |
black → purple |
size 1.2, radius 2.5, seconds 8 |
ender_atom |
atom |
end_rod |
|
radius 1.4, seconds 8 |
enchanted_aura |
sphere |
enchant |
|
radius 1.3, seconds 8, speed 0.7 |
witch_galaxy |
galaxy |
witch |
|
radius 2.5, seconds 8 |
dragon_breath_ring |
pulse |
dragon_breath |
|
radius 2.5, seconds 5 |
soul_comet |
comet |
soul_fire_flame |
|
radius 1.5, seconds 8, speed 1.4 |
sculk_pulse |
pulse |
sculk_soul |
|
radius 3, seconds 6 |
reverse_portal_beam |
beam |
reverse_portal |
|
height 6, seconds 5 |
arcane_cube |
cube |
dust |
violet → magenta |
size 0.9, radius 1.2, seconds 8 |
totem_burst |
burst |
totem_of_undying |
|
radius 2 |
glyph_clock |
clock |
dust |
gold |
size 1, radius 2, seconds 8 |
Electric and light
| Preset |
Shape |
Particle |
Colour |
Notes |
electric_arc |
lightning |
electric_spark |
|
radius 1.2, seconds 1.5 |
thunder_laser |
laser |
electric_spark |
|
radius 1.5, seconds 2, density 2 |
spark_shockwave |
shockwave |
electric_spark |
|
radius 2 |
neon_ring |
ring_spin |
dust |
rainbow |
size 1.3, radius 1.4, seconds 12, speed 1.5 |
rainbow_helix |
double_helix |
dust |
rainbow |
size 1.1, radius 1, height 2.8, seconds 10 |
rainbow_wings |
wings |
dust |
rainbow |
size 1, radius 1.2, seconds 12 |
glow_halo |
halo |
glow |
|
radius 1.1, seconds 12 |
disco_star |
star |
dust |
random |
size 1.2, radius 2, seconds 8, speed 1.5 |
firework_sparkle |
twinkle |
firework |
|
radius 1, height 2.2, seconds 8, density 2 |
end_rod_fountain |
fountain |
end_rod |
|
height 3, seconds 5 |
Love, party, celebration
| Preset |
Shape |
Particle |
Colour |
Notes |
love_heart |
heart |
dust |
pink → red |
size 1.2, radius 1.2, seconds 5 |
heart_orbit |
orbit |
heart |
|
radius 1.2, seconds 8, density 0.6 |
note_spiral |
spiral |
note |
|
radius 2.5, seconds 6 |
confetti_nova |
nova |
dust |
random |
size 1.5, radius 1.5 |
party_volley |
firework_volley |
`` |
|
count 8, spread 4, delay 5, colors rainbow |
golden_crown |
crown |
dust |
gold → yellow |
size 1, seconds 15 |
victory_beam |
beam |
totem_of_undying |
|
height 6, seconds 4, radius 1.5 |
champion_shield |
shield |
dust |
gold → white |
size 0.9, radius 1.8, seconds 10 |
Dark and spooky
| Preset |
Shape |
Particle |
Colour |
Notes |
soul_trail |
trail |
soul |
|
seconds 30 |
ash_storm |
rain |
ash |
|
radius 2.5, height 4, seconds 8, density 2 |
smoke_vortex |
vortex |
large_smoke |
|
radius 1.2, height 3, seconds 5 |
crimson_cage |
cage |
crimson_spore |
|
radius 1.5, height 2.5, seconds 6 |
warped_galaxy |
galaxy |
warped_spore |
|
radius 2.5, seconds 8 |
shadow_footsteps |
footsteps |
dust |
black |
size 1.3, seconds 30 |
blood_moon_halo |
halo |
dust |
crimson → red |
size 1.1, radius 1.2, seconds 12 |
Items in the air (display entities: real swords, tridents, anything)
| Preset |
Shape |
Particle |
Colour |
Notes |
blade_storm |
display_blade_storm |
`` |
|
item diamond_sword, count 6, radius 1.3, seconds 10, speed 1.2 |
netherite_storm |
display_blade_storm |
`` |
|
item netherite_sword, count 8, radius 1.5, seconds 10, speed 1.5, glow crimson |
sword_orbit |
display_orbit |
`` |
|
item iron_sword, count 4, radius 1.4, seconds 12 |
trident_halo |
display_halo |
`` |
|
item trident, count 5, radius 1.2, height 2.3, seconds 12 |
sword_wings |
display_wings |
`` |
|
item diamond_sword, count 8, radius 1.1, seconds 15 |
golden_wings |
display_wings |
`` |
|
item golden_sword, count 10, radius 1.2, seconds 15, glow gold |
duel_guard |
display_guard |
`` |
|
item netherite_sword, count 2, radius 1, seconds 12 |
shield_wall |
display_shield_wall |
`` |
|
item shield, count 8, radius 1.6, seconds 12 |
diamond_rain |
display_rain |
`` |
|
item diamond, count 10, radius 1.5, height 4, seconds 10, scale 0.6 |
emerald_crown |
display_crown |
`` |
|
item emerald, count 6, radius 1, height 2.2, seconds 12, scale 0.6, glow emerald |
axe_tornado |
display_tornado |
`` |
|
item diamond_axe, count 8, radius 1.5, height 3, seconds 10 |
book_spiral |
display_spiral |
`` |
|
item enchanted_book, count 6, radius 1, height 2.8, seconds 10, scale 0.7 |
star_orbit |
display_orbit |
`` |
|
item nether_star, count 3, radius 1.2, seconds 12, scale 0.7, glow white |
skull_halo |
display_halo |
`` |
|
item wither_skeleton_skull, count 4, radius 1.1, height 2.2, seconds 12, scale 0.6 |
Job-flavoured (used by Ember Jobs perks)
Ember Jobs is coming soon
These presets ship with Fx Core and work today. The plugin that uses
them, Ember Jobs, has not been released yet.
| Preset |
Shape |
Particle |
Colour |
Notes |
miner_sparks |
twinkle |
crit |
|
radius 0.8, height 2, seconds 0 |
lumberjack_leaves |
orbit |
dust |
green → lime |
size 1, radius 1.1, seconds 0, density 0.6 |
farmer_bloom |
footsteps |
happy_villager |
|
seconds 0 |
hunter_blood |
ring_spin |
dust |
crimson |
size 0.9, radius 1.2, seconds 0 |
fisher_bubbles |
twinkle |
bubble_pop |
|
radius 1, height 2.2, seconds 0 |
builder_blueprint |
cube |
dust |
cyan |
size 0.7, radius 1.1, seconds 0, speed 0.5 |
digger_dust |
footsteps |
dust |
gray |
size 1, seconds 0 |
crafter_gears |
clock |
dust |
gold |
size 0.8, radius 1.2, seconds 0 |
enchanter_runes |
sphere |
enchant |
|
radius 1.2, seconds 0, speed 0.6, density 0.7 |
seconds 0 means the effect runs until /emberfx stop; those are the ones meant for job perks via particle_aura.