Changelog¶
1.0.0¶
First release.
- Two second factors: real six-digit authenticator codes, and a PIN on a keypad whose digits move every time it opens.
- Ten single-use recovery codes, so a lost phone is not an admin ticket.
- Native Bedrock forms through Floodgate, rather than a chest menu.
- Lockdown while a player is challenged: movement, chat, commands, breaking, placing, interacting, dropping, damage in both directions, mob targeting and hunger, all held server-side.
- Step-up confirmation on dangerous commands, covering five minutes per answer.
/lock allto challenge everyone at once, and/lock nowfor yourself.- Remembered devices for thirty days, stored as a hash of the address.
- Rate limiting: five attempts, then a fifteen-minute lockout.
- An in-game settings editor over every option.
- Audit trail to console, file and an optional Discord webhook, with addresses masked.
- YAML or MySQL storage; one enrolment covers a whole network, and MySQL being unreachable refuses logins rather than waving them through.